Simulator repair

Le Mans Ultimate

Stale/corrupt shader cache or loading failure

A damaged LMU shader cache can interrupt car or track loading. A stall near 48% is a clue to investigate, not a diagnosis by itself.

Automatic repair availableActiveEvidence reviewed 2026-09-01Guide updated 2026-09-29

Checks and expected results

Before you repair it

  • Record the loading stage and check the current trace for shader/cache failures.
  • Rule out a named unreadable track or vehicle package; that needs content recovery instead.
  • Close LMU and preserve UserData\Log\Shaders\dynamic.cache before the targeted cache reset.

How to confirm the result

Start LMU and retry the same session. Allow the shader cache to rebuild; the useful result is that loading completes without the previous cache failure.

Repair limits and when to stop

This resets cached shaders, not game packages, graphics drivers, or wheel settings. A vendor-wide graphics cache reset requires separate confirmation and supporting evidence.

How PitMedic recognizes it

Loading failures around track/car initialization without package corruption; repeated shader/cache errors or known 48% load behavior.

Signals PitMedic may recognize

  • shader
  • dynamic.cache
  • 48%

Built-in response

Back up then clear UserData\Log\Shaders\dynamic.cache; optionally clear vendor DX shader cache only when the evidence supports it.

Repair safetyAutomatic/reversible for LMU dynamic.cache; vendor cache requires confirmation

Verification sources

PitMedic prioritizes vendor documentation and labels community findings separately.

  • Common FixesLe Mans Ultimate Support · Official source

    Official LMU guidance recommends clearing dynamic.cache for crashes.

    Open source
  • 48% loading fixesLe Mans Ultimate Community · Official source

    Community moderator guidance also lists dynamic.cache and NVIDIA DX cache cleanup.

    Open source